One of the things I prefer to put into a Game Chef entry is at least a little bit of commentary on the design–process, reasons, maybe discarded ideas. This year, I didn’t have time, so I’m putting the commentary up here.
First of all, here’s a link to my Game Chef 2013 entry, (D)Evolution Terraforming, Inc.
The mechanics are inspired by Swords Without Masters, Durance, and Zero, with a significant helping of my own ideas, and with the number of scenes for a game based on my experiences playing Fiasco and Project Ninja Panda Taco.
The setting & tone are inspired primarily by Office Space & Hyperdrive, perhaps salted with a few bits of Brazil, Fawlty Towers, and Red Dwarf.
Now on to the notes.