Well, this is a little embarrassing. Only a little mind you—I’m never embarrassed about Doctor Who itself. But I already have the original boxed set of Doctor Who: Adventures in Time & Space, and the content is almost identical. So even moreso than for RPGs in general, I really didn’t need this book. But I had a gift card to use, this was just staring at me on the shelf, and the images in it include a modest number of classic Who. So, I was weak.
I guess I can redeem myself a little bit by saying that the most recent time I spent money on RPGs was on Kickstarter. That’s not buying something in the conventional sense (though I certainly hope that the projects succeed and receive my backer rewards), and I don’t have these things yet, but I did spend money for them. At the same time I backed Fragged Empires and Non-Player Cards, so I guess in one sense those are my most recent RPG purchases.
I’m particularly looking forward to the Non-Player Cards because of the artwork: I still think that Everway’s chargen method is one of the best ever, and look forward to some new art cards for my RPGs.
I was reading an essay about sexism in art for D&D, implicitly for the new edition, and it got me to thinking about how women portray female characters in RPGs.
But, as usual for such discussions, it was a bunch of guys having the discussion. I shall now compound the problem. But, in my defense, I’m not going to claim to speak for women (or even claim that they are a monolithic entity that can be spoken for), or to read minds, but will instead simply report what I have observed and experienced.
I am in the fortunate position of playing with a group that is 3 women and 3 men, and most of my RPG groups since high school have had at least a couple women, if not equal numbers or even female-dominated (I was the token guy in one all-girls group in high school, and only there because this was the GM’s first time GMing and she wanted the only GM she’d ever gamed with there for moral support; once she was comfortable, I got “thrown out”).
I played Dixit at a friend’s New Year’s Eve party, and can’t wait to play it again. Everyone who played it absolutely loved it. Dixit plays on the intersection of the visual and verbal parts of the brain in a way that is just about perfect. Unlike games like Pictionary, a lack of artistic talent is no impediment. And unlike Scrabble or Taboo, a large vocabulary or particular facility with language isn’t really required, either.
The basic game play is very simple: everyone is dealt out some cards, and then each player in turn chooses a card from their hand. Everyone else then chooses a “matching” card from their hand, the chosen cards are all shuffled together, and everyone tries to identify the original card. So far, much like a lot of games out there. Where the wonderfulness comes in is in the details.