We’re creeping up on Four Colors al Fresco being 20 years old. I released the beta (what I’d now call an ashcan) in 2001, and it was already a largely complete game, mostly lacking in examples and setting details. But the game’s design dates back to the winter of ’99-’00, so I’m thinking it’s about time I produce the “finished” version of the game. So this blog post is the first in a series, serving two purposes: to show you snippets of the finished game, and to publicly announce a deadline in order to help me get it done.
The latter purpose needs a little explanation. I’m a one-person shop, here, and gaming time hasn’t been as abundant as I’d like of late. And without gaming, for me, game design and game writing tend not to happen, either. I was frustrated with Four Colors al Fresco’s not-done-ness. Plus, I was in grad school for several years there, earning my MLIS, while still working full-time, which pretty much ate up my free time. Those are reasons, but they’re also maybe excuses. I work well with deadlines, but find it easy to leave things 80%-finished if there isn’t pressure to finish. I’m hoping there’s still some interest in Four Colors al Fresco, and I want to get it done, so by making a public announcement, I’m putting myself on notice so that my friends and the game’s fans (if it has any) will help me get this done. Is this going to be the first RPG whose 1st edition is also it’s 20th-anniversary edition?
The former purpose, you’ve seen before. I’m excited about this game, but it’s a little unusual in setting and mechanics, so I want to share it with you. There’ve been lots of little (and one big) changes to the rules since the 2001 ashcan. I’ve refined how I explain some of the mechanics. At some point, I’ll probably get over my fear of the camera and put up some short (<5 minute) videos showing some of the mechanics in action. I’ve clarified how the various genres interact in Four Colors al Fresco and how you can lean into them in your play. I’m hoping I can make you as excited about Renaissance superheroes as I am, and make you want to play Four Colors al Fresco to satiate that excitement.
So, bookmark this blog or set notifications, and you can look forward to lots of talk about the writing of Four Colors al Fresco. Plus, there may be ideas for characters and adventures and snippets of setting that won’t make it into the final game, but I feel are worth sharing.